<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>ZxNext Studio Devlog - itch.io</title><link>https://serdjuk.itch.io/zxnextstudio</link><description>Images in, ZX Spectrum Next-ready sprites, tiles, Layer2 screens, and maps out — with Z80 export.</description><item><guid>https://serdjuk.itch.io/zxnextstudio/devlog/1642664/zxnext-studio-v040-is-out</guid><title>ZxNext Studio v0.4.0 is out</title><link>https://serdjuk.itch.io/zxnextstudio/devlog/1642664/zxnext-studio-v040-is-out</link><pubDate>Thu, 27 Aug 2026 18:02:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>- New Settings screen: configurable export filenames, default import/export options, Map Editor grid colours, and a full shortcuts reference tab. - New 1x1 &quot;no metatile&quot; mode: paint maps directly with...</p>]]></description></item><item><guid>https://serdjuk.itch.io/zxnextstudio/devlog/1641949/zxnext-studio-v030-is-out</guid><title>ZxNext Studio v0.3.0 is out</title><link>https://serdjuk.itch.io/zxnextstudio/devlog/1641949/zxnext-studio-v030-is-out</link><pubDate>Wed, 26 Aug 2026 22:59:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This update focuses on the Map Editor and the Atlas Slicer, plus a couple of safety and workflow fixes across the board. Map Editor - Painting on large maps used to re-render the entire canvas on ever...</p>]]></description></item></channel></rss>