Sokoban Evolution
Sokoban Evolution (Prototype)
This is an experimental take on the classic Sokoban, introducing new mechanics that expand the original concept. While still a prototype, the game features 9 handcrafted levels designed to showcase its unique elements.
New Mechanics:
- 🎨 Color-Coded Boxes – Match boxes to their respective destinations for an added layer of strategy.
- 🌀 Portals – Teleport boxes and yourself across the level to solve puzzles in unexpected ways.
- 🚚 Box Transport System – Move boxes using conveyor belts and dynamic platforms.
- 🔘 Interactive Buttons – Activate switches to unlock new areas and manipulate the environment.
- 🕵️ Hidden Level Parts – Discover secret pathways and hidden mechanics.
This prototype is a glimpse into a potential full game. Feedback is welcome!
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Comments
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So the code on level 2 only succeeds in creating an extra block when you restart the level?
Zaebumba tak-to
As you might guess from the username, I'm a huge fan of Mole Mania, which is still the definitive sokoban-like, and IMO the best puzzle game ever made, so this should be up my street. It has always amazed me how few other similar games try to build on the basic formula, despite there being thousands of direct sokoban clones, and your game is actually very similar to something I was making years ago, for my first foray into babylon.js.
So, in terms of feedback:
- the actual puzzles are good, and I like the new mechanisms (nothing I haven't seen before, but they're still interesting and well implemented).
- movement speed is way too slow.
- the camera is poor; it needs to be more zoomed out, to show the whole map, or at least to only follow the player character as far as the edges of the map (it's hard to explain, but if you take the bottom screenshot, the camera should be further to the right, to show more of the map and less empty space).
- it feels generally lifeless; there needs to be animation, personality, colour, and interesting theme, etc (cute, colourful, cartoony graphics would make it vastly more appealing IMO). This is a huge thing.
- if you haven't played Mole Mania, then do - it's an amazing game and will definitely give you some ideas!
Cool game refreshing an old game concept, I like it! Maybe increase the movement speed a little bit, it feels a bit slow when you know the solution to a puzzle and have to wait out the movements. Also a little bit of post processing would have a huge impact on the graphics. ;) Cool project