If I understood the question correctly... The wall block is removed after a combination of button presses. But the combination will be incorrect if the "2" button is pressed 3 times.
As you might guess from the username, I'm a huge fan of Mole Mania, which is still the definitive sokoban-like, and IMO the best puzzle game ever made, so this should be up my street. It has always amazed me how few other similar games try to build on the basic formula, despite there being thousands of direct sokoban clones, and your game is actually very similar to something I was making years ago, for my first foray into babylon.js.
So, in terms of feedback: - the actual puzzles are good, and I like the new mechanisms (nothing I haven't seen before, but they're still interesting and well implemented). - movement speed is way too slow. - the camera is poor; it needs to be more zoomed out, to show the whole map, or at least to only follow the player character as far as the edges of the map (it's hard to explain, but if you take the bottom screenshot, the camera should be further to the right, to show more of the map and less empty space). - it feels generally lifeless; there needs to be animation, personality, colour, and interesting theme, etc (cute, colourful, cartoony graphics would make it vastly more appealing IMO). This is a huge thing. - if you haven't played Mole Mania, then do - it's an amazing game and will definitely give you some ideas!
1) Increased the movement speed, but initially the speed had to be collected with coins. Removed this ability from the coins and now they are useless.
2) In the camera, I made scaling on the mouse wheel. But for some reason in the web version the mouse wheel behaves incorrectly. I also understood what you are talking about. Such cameras were implemented in early 2D games.
3) Used ready-made assets.
4) I watched a video of the walkthrough of Mole Mania on the Gameboy. A very interesting game, thanks for the tip :)
Cool game refreshing an old game concept, I like it! Maybe increase the movement speed a little bit, it feels a bit slow when you know the solution to a puzzle and have to wait out the movements. Also a little bit of post processing would have a huge impact on the graphics. ;) Cool project
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Cool makes fun to play
So the code on level 2 only succeeds in creating an extra block when you restart the level?
If I understood the question correctly... The wall block is removed after a combination of button presses. But the combination will be incorrect if the "2" button is pressed 3 times.
Zaebumba tak-to
As you might guess from the username, I'm a huge fan of Mole Mania, which is still the definitive sokoban-like, and IMO the best puzzle game ever made, so this should be up my street. It has always amazed me how few other similar games try to build on the basic formula, despite there being thousands of direct sokoban clones, and your game is actually very similar to something I was making years ago, for my first foray into babylon.js.
So, in terms of feedback:
- the actual puzzles are good, and I like the new mechanisms (nothing I haven't seen before, but they're still interesting and well implemented).
- movement speed is way too slow.
- the camera is poor; it needs to be more zoomed out, to show the whole map, or at least to only follow the player character as far as the edges of the map (it's hard to explain, but if you take the bottom screenshot, the camera should be further to the right, to show more of the map and less empty space).
- it feels generally lifeless; there needs to be animation, personality, colour, and interesting theme, etc (cute, colourful, cartoony graphics would make it vastly more appealing IMO). This is a huge thing.
- if you haven't played Mole Mania, then do - it's an amazing game and will definitely give you some ideas!
Thanks for the feedback :)
1) Increased the movement speed, but initially the speed had to be collected with coins. Removed this ability from the coins and now they are useless.
2) In the camera, I made scaling on the mouse wheel. But for some reason in the web version the mouse wheel behaves incorrectly. I also understood what you are talking about. Such cameras were implemented in early 2D games.
3) Used ready-made assets.
4) I watched a video of the walkthrough of Mole Mania on the Gameboy. A very interesting game, thanks for the tip :)
Cool game refreshing an old game concept, I like it! Maybe increase the movement speed a little bit, it feels a bit slow when you know the solution to a puzzle and have to wait out the movements. Also a little bit of post processing would have a huge impact on the graphics. ;) Cool project